Design & Multimedia Arts - Animation Strand
R. L. Turner High School
Business & Industry Endorsement
This four year plan can be used as an example to help plan your high school career.
subject | 9th Grade | 10th Grade | 11th Grade | 12th grade |
---|---|---|---|---|
Language Arts | English | English | English | English |
Math | Math | Math | Math | Math |
Science | Science | Science | Science | Science |
Social Studies | Social Studies | Social Studies | Social Studies | Social Studies |
CTE Courses | Principles of Arts, A/V Tech & Communications (1 credit) |
Animation I (1 credit) |
Animation II |
Practicum in Animation (2 credits) |
Additional Elective | ||||
Additional Elective | ||||
Additional Elective |
Additional Graduation Requirements:
- Foreign Language (2 credits)
- Physical Education (1 credit)
- Fine Arts (1 credit)
- Health (1/2 credit)
Possible Industry Based Certifications:
- Adobe Certified Professional Certifications
occupations | median wage | annual openings | % growth |
---|---|---|---|
Graphic Designers | $44,824 | 1,433 | 15% |
Multimedia Artists and Animators | $67,392 | 186 | 21% |
The Design and Multimedia Arts program of study explores the occupations and educational opportunities associated with designing or creating graphics to meet specific commercial or promotional needs, such as packaging, displays, or logos. This program of study may also include exploration into designing clothing and accessories, and creating special effects, animation, or other visual images using film, video, computers, or other electronic tools and media, for use in computer games, movies, music videos, and commercials.
Recommended Course Sequence
Principles of Arts, Audio Visual Technology and Communications
The Design and Multimedia Arts program of study explores the occupations and educational opportunities associated with designing or creating graphics to meet specific commercial or promotional needs, such as packaging, displays, or logos. This program of study may also include exploration into designing clothing and accessories, and creating special effects, animation, or other visual images using film, video, computers, or other electronic tools and media, for use in computer games, movies, music videos, and commercials.
Animation I
In addition to developing technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster®, students will be expected to develop an understanding of the history and techniques of the animation industry.
Animation II
In addition to developing advanced knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster®, students will be expected to create two-and three-dimensional animations. The instruction also assists students seeking careers in the animation industry.
Video Game Design
Optional
Video Game Design will allow students to explore one of the largest industries in the global marketplace and the new emerging careers it provides in the field of technology. Students will learn gaming, computerized gaming, evolution of gaming, artistic aspects of perspective, design, animation, technical concepts of collision theory, and programming logic. Students will participate in a simulation of a real video game design team while developing technical proficiency in constructing an original game design.
Practicum in Animation
Building upon the concepts taught in Animation II and its corequisite Animation II Lab, in addition to developing advanced technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster®, students will be expected to develop an increasing understanding of the industry with a focus on applying pre-production, production, and post-production animation products in a professional environment. Instruction may be delivered through lab-based classroom experiences or career preparation opportunities.