Audio/Video Production
R. L. Turner High School
A/V Production Strand
Business & Industry Endorsement
This four year plan can be used as an example to help plan your high school career.
subject | 9th Grade | 10th Grade | 11th Grade | 12th grade |
---|---|---|---|---|
Language Arts | English | English | English | English |
Math | Math | Math | Math | Math |
Science | Science | Science | Science | Science |
Social Studies | Social Studies | Social Studies | Social Studies | Social Studies |
CTE Courses | Principles of Arts, A/V Tech & Communications (1 credit) |
Audio/Video Productions I (1 credit) |
Audio/Video Productions II |
Practicum in Audio/Video Production (2 credits) |
Additional Elective | ||||
Additional Elective | ||||
Additional Elective |
Additional Graduation Requirements:
- Foreign Language (2 credits)
- Physical Education (1 credit)
- Fine Arts (1 credit)
- Health (1/2 credit)
Possible Industry Based Certifications:
- Adobe Certified Professional Certifications
occupations | median wage | annual openings | % growth |
---|---|---|---|
Sound Engineering Technicians | $39,562 | 79 | 27% |
Camera Operators, Television Video and Motion Picture | $50,024 | 129 | 9% |
Audio and Video Equipment Technicians | $40,581 | 757 | 29% |
Film and Video Editors | $47,382 | 118 | 23% |
The Digital Communications program of study explores the occupations and educational opportunities associated with the production of audio and visual media formats for various purposes, such as TV broadcasts, advertising, video production, or motion pictures. This program of study may also include exploration into operating machines and equipment to record sound and images, such as microphones, sound speakers, video screens, projectors, video monitors, sound and mixing boards, and related electronic equipment.
Recommended Course Sequence
Principles of Arts, Audio Visual Technology and Communications
The Design and Multimedia Arts program of study explores the occupations and educational opportunities associated with designing or creating graphics to meet specific commercial or promotional needs, such as packaging, displays, or logos. This program of study may also include exploration into designing clothing and accessories, and creating special effects, animation, or other visual images using film, video, computers, or other electronic tools and media, for use in computer games, movies, music videos, and commercials.
Audio/Video Production I
In addition to developing technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster®, students will be expected to develop an understanding of the industry with a focus on pre-production, production, post-production audio, and video products.
Audio/Video Production II
Building upon the concepts taught in Audio/Video Production, in addition to developing advanced knowledge and skills needed for success in the Arts, Audio/Video Technology, and communications Career Cluster®, students will be expected to develop an advanced understanding of the industry with a focus on pre-production, production, and post-production products. This course may be implemented in an audio format or a format with both audio and video.
Practicum in Audio/Video Production
Building upon the concepts taught in Audio/Video Production II and its co-requisite Audio/Video Production II Lab, in addition to developing advanced technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster®, students will be expected to develop an increasing understanding of the industry with a focus on applying pre-production, production, and post-production audio and video products in a professional environment. This course may be implemented in an advanced audio/video or audio format. Instruction may be delivered through lab-based classroom experiences or career preparation opportunities.